HalmaMove-me is an abstract strategy board game played on a board with a hexagram for 2-6 players, ages 12+.
The game was invented in Germany in 1892 under the name "Stern-Halma" as a variation of the older American game Halma. It is also popular as Chinese checkers.
The object of the game is to be the first player to move all ten marbles across the board and into the triangle opposite. The first player to occupy all 10 destination holes is the winner.
Each player picks a color and puts the matching colored marbles in the corresponding triangle. In a two-player game, players must pick opposite triangles. In a 3 player game, players starting positions are every other triangle. In a 4-player game, players pick two opposing pairs of triangles. In a 6-player game all the triangles will be used.
Pick a player to go first, and then play proceeds clockwise. On your turn you must move a single marble of your own color to an adjacent space or hop an adjacent marble to an empty space directly on the other side. You are allowed to string together multiple hops in one turn. You may hope any marble, including your own, so long as the hop is in a straight line, you may change directions after each hop. You may not hop to the side of a marble and you may not hop two marbles in one jump.
Marbles are never removed from the board and can move in any direction. However, once a marble has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle. You may only land a marble in your own triangle and the triangle directly opposite you. You may hop through another triangle so long as you don’t end your turn in that triangle.
The first player to get all his marbles to the opposite triangle wins. If one or more of the holes in the destination triangle contain a marble belonging to another player, this does not prevent a player from winning. The game is simply won when all the available spots within the triangle are occupied with his marbles.
No reviews yet.
Get hassle free support & assistance